using UnityEngine;
// [Assembly-CSharp.dll].LoadingAD
public class LoadingAD : MonoBehaviour
{
    // Fields
    public int time;
    
    // Methods
    private void OnEnable()
    {
        this.Invoke(methodName:  -1610608237, time:  (float)this.time);
    }
    private void OnDisable()
    {
        this.gameObject.SetActive(value:  false);
    }
    private void DeActivateGameObject()
    {
        this.gameObject.SetActive(value:  false);
    }
    public LoadingAD()
    {
        this.time = 2;
    }

}
